The world of video game performance is a complex and physically demanding one, as highlighted by the recent strike by Hollywood’s video game performers over artificial intelligence protections. The use of motion capture technology in video games has revolutionized the industry, allowing actors like Noshir Dalal to bring characters to life through their movements. However, the physical strain and hours put into this type of work can take a toll on performers, as seen in Dalal’s case where he tore a tendon in his forearm after a long day of motion capture.
One of the main concerns of video game performers is the potential impact of AI on their job opportunities. They fear that AI could be used to replicate their performances without their consent, leading to a reduction or elimination of job opportunities. This concern led to the recent strike by the Screen Actors Guild-American Federation of Television and Radio Artists, as they seek transparency and compensation in AI protections to ensure that performers are not displaced by technology.
The issue at the heart of the strike is the definition of who constitutes a „performer“ in the context of AI-generated content. While video game producers have offered wage increases and other benefits, performers argue that AI could strip them of the chance to land smaller background roles and lead to ethical issues if their voices or likenesses are used without their consent. The use of AI in video game development has the potential to automate the creation of animations based on past recordings, raising concerns about the control performers have over their work.
The negotiations between the union and the game industry giants have reached an impasse over AI protections, with performers like Ben Prendergast voicing concerns about the lack of control they have over their performances once data points are collected for motion capture. The fear is that studios could use AI to create characters based on their likeness without their knowledge, leading to a loss of control over their work and potential exploitation.
As the industry moves towards incorporating more AI-generated voices and animations in video games, the role of performers in shaping the characters and narratives becomes increasingly important. Without proper protections in place, performers risk losing control over their work and being replaced by AI-generated content. The ongoing strike highlights the need for clear guidelines and regulations to ensure that video game performers are protected and fairly compensated for their contributions to the industry.