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Korean developers observe a surge of interest in single-player console and PC games

The South Korean game development industry, known for its traditionally online and free-to-play-based games, is experiencing a shift towards single-player experiences on PC and console. According to a report by Wesley LeBlanc in the final issue of Game Informer, developers at studios like Round8 Studio, Shift Up, and Pearl Abyss are noticing a growing interest in single-player games both domestically and internationally.

LeBlanc’s investigation revealed that companies like Round8 Studio, Shift Up, and Pearl Abyss have recently released or are working on single-player titles such as Lies of P, Stellar Blade, and Crimson Desert, respectively. Even established online and mobile game publishers like Nexon and NCSoft are diversifying their portfolios by venturing into the single-player market with games like The First Berserker: Khazan and Throne and Liberty.

Developers at these companies confirmed to LeBlanc that there is indeed a shift happening towards traditional console and PC gaming, which has long been dominated by Western developers. The reasons behind this transition are varied, but they all point towards a common theme: players are craving new and immersive gaming experiences.

One of the driving factors behind this shift is the opportunity for South Korean developers to tap into new global markets. Round8 Studio’s CEO, Jason Park, mentioned that the local market for single-player games on console and PC in South Korea is limited and stagnant, prompting them to create games like Lies of P for a more diverse audience worldwide. Similarly, Shift Up’s CEO, Kim Hyung-tae, noted that only a small percentage of Stellar Blade’s sales came from South Korea, indicating a greater potential for growth in the global market.

The changing landscape of the gaming industry in South Korea is also reflected in the preferences of younger generations. Jin Won Choi, director of Lies of P, observed a shift in the types of games being developed by students at universities, with fewer focusing on mobile games. This change could be attributed to the evolving tastes and demands of players, especially as older demographics with more disposable income gravitate towards mobile games designed for monetization through grinding.

Despite challenges in adapting to the console market, developers like Pearl Abyss America’s CEO, Jeonghee Jin, remain optimistic about the growth potential in South Korea. Jin highlighted the steady increase in market share since the launch of the PlayStation 4, indicating a growing interest in console gaming among South Korean players.

As the South Korean game development industry continues to evolve, developers and industry professionals are reevaluating their strategies to cater to the changing preferences of players. The shift towards single-player experiences on PC and console represents a significant opportunity for innovation and growth in the industry, signaling a new chapter in South Korean game development.

In conclusion, the rise of single-player games in South Korean game development reflects a broader trend towards diversification and expansion in the global gaming market. The industry’s willingness to adapt to changing player preferences and explore new platforms bodes well for the future of South Korean game development.

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