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Peter Molyneux returns with a fresh perspective on the „god game“ genre

Peter Molyneux, the legendary game designer behind titles like Populous and Fable, made a surprise appearance at Gamescom’s Opening Night Live event to introduce his latest project, Masters of Albion. This open-world god game promises to be full of combat, choices, mysteries, and story, bringing players back to the familiar vast world of Albion.

In Masters of Albion, players take on the role of a disembodied god hand, guiding the residents of Oakridge as they gather and process resources during the day and defend themselves from hordes of creatures at night. The game allows for deep levels of micromanaging customization, from designing the residents‘ food, clothes, weapons, and armor to engaging in combat as the „Town Hero.“

The trailer for Masters of Albion showcases the ability to possess characters and engage in melee combat with zombies, as well as unleash powerful lightning and fireball attacks in god mode. The game also emphasizes moral choices and quests, promising a world full of mysteries to unravel and enemies to defeat.

After facing funding issues with previous projects, Molyneux is self-funding the development of Masters of Albion and has assembled a team of 20 developers, including veterans from Bullfrog and Lionhead. The game aims to be new, unique, and different, with a focus on creating an immersive and engaging experience for players.

Players can already wishlist Masters of Albion on Steam, with the promise of a world full of quests, moral choices, and the unraveling of mysteries. As fans eagerly await the release of the game, they will be looking to see if it lives up to the ambitious promises made by Molyneux and his team.

Overall, Masters of Albion looks to be an exciting new addition to the god game genre, with its blend of combat, customization, and storytelling. With Molyneux at the helm and a team of experienced developers behind the project, the game has the potential to be a standout title for fans of the genre.

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