The rapid advancement of technology has brought about a significant shift in the way people interact with the world around them. One of the most prominent changes has been the rise of gaming and internet gaming, which has become a popular form of entertainment for people of all ages. With this increase in gaming activity, concerns have been raised about the potential negative impacts of excessive gaming on individuals‘ mental health and well-being.
In a recent study conducted by Darvesh et al. (2020), the prevalence of gaming disorder and Internet gaming disorder was explored through a rapid scoping review. The study aimed to shed light on the extent of these disorders and their impact on individuals‘ lives. The findings of the study revealed a growing concern regarding the prevalence of gaming disorder and Internet gaming disorder, highlighting the need for further research and intervention strategies to address these issues.
In a related study by Zajac et al. (2020), treatments for Internet gaming disorder were systematically reviewed to evaluate the evidence supporting various interventions. The study aimed to provide insights into effective treatment options for individuals struggling with Internet gaming disorder. The findings of the study highlighted the importance of tailored interventions and personalized approaches to address the unique needs of individuals with gaming disorders.
The World Health Organization’s proposal to include gaming disorder in the ICD-11 classification was also a topic of debate among scholars, as discussed in a paper by Aarseth et al. (2017). The paper raised important questions about the classification of gaming disorder and its implications for individuals who may be affected by excessive gaming habits. The debate surrounding the inclusion of gaming disorder in the ICD-11 reflects the growing recognition of gaming-related issues as a public health concern.
The Global Games Market Report (Newzoo, 2024) provided valuable insights into the trends and patterns of the gaming industry, highlighting the significant growth and impact of gaming on a global scale. The report emphasized the need for a comprehensive understanding of the gaming market to address emerging challenges and opportunities in the industry.
In light of the COVID-19 pandemic, studies such as the one by Vuorre et al. (2021) examined the changes in video game play during the global health crisis. The study revealed significant shifts in the quantity, quality, and distribution of video game play, underscoring the role of gaming as a coping mechanism during challenging times. Understanding the impact of video game play during crises can provide valuable insights into the potential benefits and risks associated with gaming.
The relationship between screen time and behavioral problems in children was also explored in a study by Ueno and Yamamoto (2022) during the COVID-19 school closures in Japan. The study highlighted the potential impact of increased screen time on children’s behavior and mental health, emphasizing the importance of monitoring and managing screen time effectively.
The debate surrounding the relationship between violent video game play and physical aggression was addressed in a meta-analysis by Prescott et al. (2018). The study examined the long-term effects of violent video game play on physical aggression, providing valuable insights into the complex relationship between gaming habits and aggressive behavior.
Contrary to popular beliefs, studies such as the one by Przybylski and Weinstein (2019) found no significant association between violent video game engagement and adolescents‘ aggressive behavior. The study challenged the prevailing assumptions about the link between violent video games and real-world aggression, highlighting the need for more nuanced and evidence-based research in this area.
Overall, the research highlighted in these studies underscores the importance of understanding the prevalence of gaming disorders, exploring effective treatment options, and examining the impact of gaming on individuals‘ mental health and well-being. By addressing these issues through rigorous research and evidence-based interventions, we can promote a healthier relationship with gaming and technology in today’s digital age.